Useful for Bloom Seeds encounters, since this skill does not affect them. Death Glare: Demonic Countenance (or Evil Eye) scares away enemies who are levels below the Samurai.Choice of Two Weapons: They can equip dual blades or sheathed single blades, and each of those weapon types have mutually exclusive skills.Charged Attack: Their Solid Stance skill amplifies the damage output of their next physical attack. Anti-Air: Their Aerial Slash skill, which can be used with Dual Blades and is extra-effective against enemies that float in the air.An Ice Person: Fubuki deals ice damage to an opponent, and it requires the Iai stance.SamuraiThe standard Jack of All Stats, this class appears in all three games. Unlike traditional examples of The Red Mage, Mages in III excel in both magic damage and healing capability. Squishy Wizard: Great magic damage on top of the ability to heal, counterbalanced by below-average speed and LF.Simple, yet Awesome: Their moveset is straightforward and has names that are Exactly What It Says on the Tin, but they are just as effective on the battlefield as more complex classes: they can cast elemental attacks like the Duelist without having to use randomly-drawn cards, they have a healing spell that can work like the God Hand's single-target healing or the Rune Knight's party healing, and you can switch between the two types when selecting targets, they can cure status ailments for the entire party and at no MN cost once the appropriate skill is maxed out, and they can cast simple barriers to keep themselves and their partymates afloat.The Red Mage: They come with a variety of damage-dealing, healing, and support skills.Fire, Ice, Lightning: The three elemental types of magic that the Mage can use.Elegant Gothic Lolita: In III the default female Mages are dressed to the edge with layers and frills.However, as long as the shield has even a sliver of health left, it can keep the caster unharmed for at least one more attack. It cannot be repaired, nor can it be replaced until the original is broken. Deflector Shields: Shieldcraft in III allows the Mage to set one up, as a static health buffer.One turn your Mage fires off a Mage's Consent-charged Mana Bullet for 2500+ damage, the next turn they're healing everyone for 200 LF per person or dispelling all status ailments at once from the entire party. Combat Medic: They can certainly be built to be one, due to their set of ludicrously efficient healing skills and powerful magic attacks.Charged Attack: Their Mage's Consent skill amplifies the damage output of their next magic attack.MageA spellcaster without equal, this class appears in the first and third games.
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